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Response to Questions About Theta Sigma Games

First off, thanks for all of the interest in Mjölnir Wallop, the game where you just pound on Neo-Nazis until one of them gets by. I'm going to just throw some general answers up here, as I'm quite terrible at responding to personal messages in anything resembling a timely manner.

In response to variations on the question, "What other games can I get from Theta Sigma/What other games have you written," here's what I can tell you:

Technically, none. That said, the graphic above is from a RPG I've been writing for the better part of what feels like forever. (More about that game here.) I've been sort of self-teaching myself as I develop that one, but I haven't yet written any other games that could comfortably be called play-ready.

Now, with that said, putting together a simple game like Mjölnir Wallop doesn't take me a lot of time. I think it took me about 20 minutes to decide on a whack-a-mole style game, a few hours to draw the necessary graphics in GIMP, and maybe an hour or two more to code. So, as I come up with more ideas like that (in other words, ideas that I can execute simply and quickly,) it's likely I'll throw more of those out there.

I'd love to do a game based on Inspector Chronicles at some point. Of course, that would require both an idea and Travis Richey's blessing. I'm also quite keen on unique problem solving games and infinite runner style action games. So, whenever there's time, I imagine I'll be working on that sort of thing.

Time is the big consideration, though. I've already put Totema on a back burner in order to focus on my work for FutureDude Studios. I've also got the occasional bit of arts and culture journalism going on at Vita.mn and l'etoile. So, between those, time is not abundant.

Rest assured, though, whenever I do slap together new games, I'll do everything I can to let you know about them.